M:tG card similarity search
4R · Creature — Astartes Warrior
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Sonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Headless Skaab | 2U | Creature — Zombie Warrior | As an additional cost to cast this spell, exile a creature card from your graveyard. Headless Skaab enters the battlefield tapped. 3/6 |
Champions of Tyr | 2WW | Creature — Angel Knight | Flying Double team When Champions of Tyr enters the battlefield, you get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it." 4/3 |
Gisela, Blade of Goldnight | 4RWW | Legendary Creature — Angel | Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up. 5/5 |
Elminster | 3WU | Legendary Planeswalker — Elminster | Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way. [+2]: Draw a card, then scry 2. [−3]: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value. Elminster can be your commander. Loyalty 5 |
Lurking Deadeye | 3B | Creature — Human Assassin | Flash When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn. 4/2 |
Molten Sentry | 3R | Creature — Elemental | As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. */* |
The Great Aerie | Plane — Tarkir | When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. | |
Gorehorn Minotaurs | 2RR | Creature — Minotaur Warrior | Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) 3/3 |
Second Guess | 1U | Instant | Counter target spell that's the second spell cast this turn. |
Invading Manticore | 5R | Creature — Zombie Manticore | When Invading Manticore enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 4/5 |