M:tG card similarity search
· Land
{T}: Add {W}. Nomad Stadium deals 1 damage to you. Threshold — {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. Activate only if seven or more cards are in your graveyard.
Name | Mana | Type | Text |
---|---|---|---|
Sonic Seizure | R | Instant | As an additional cost to cast this spell, discard a card at random. Sonic Seizure deals 3 damage to any target. |
Deathless Knight | B/GB/GB/GB/G | Creature — Skeleton Knight | Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. 4/2 |
Blossoming Wreath | G | Instant | You gain life equal to the number of creature cards in your graveyard. |
Invigorating Falls | 2GG | Sorcery | You gain life equal to the number of creature cards in all graveyards. |
Generator Servant | 1R | Creature — Elemental | {T}, Sacrifice Generator Servant: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.) 2/1 |
Necrotic Ooze | 2BB | Creature — Ooze | As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. 4/3 |
Rage Thrower | 5R | Creature — Human Shaman | Whenever another creature dies, Rage Thrower deals 2 damage to target player or planeswalker. 4/2 |
Shabraz, the Skyshark | 3WU | Legendary Creature — Shark Bird | Partner with Brallin, Skyshark Rider Flying Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life. {W/U}: Target Human gains flying until end of turn. 3/3 |
Rex, Cyber-Hound | 1WU | Legendary Artifact Creature — Robot Dog | Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them. 2/2 |
Cabal Stronghold | Land | {T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control. |