Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nomadic Elf

1G · Creature — Elf Nomad

{1}{G}: Add one mana of any color. 2/2

Similar cards

Color identity:
NameManaTypeText
North Star 4Artifact {4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)
An-Havva Township Land {T}: Add {C}. {1}, {T}: Add {G}. {2}, {T}: Add {R} or {W}.
Aysen Abbey Land {T}: Add {C}. {1}, {T}: Add {W}. {2}, {T}: Add {G} or {U}.
Castle Sengir Land {T}: Add {C}. {1}, {T}: Add {B}. {2}, {T}: Add {U} or {R}.
Koskun Keep Land {T}: Add {C}. {1}, {T}: Add {R}. {2}, {T}: Add {B} or {G}.
Wizards' School Land {T}: Add {C}. {1}, {T}: Add {U}. {2}, {T}: Add {W} or {B}.
Call to Arms 1WEnchantment As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Ward Sliver 4WCreature — Sliver As Ward Sliver enters the battlefield, choose a color. All Slivers have protection from the chosen color. 2/2
Mana Bloom XGEnchantment Mana Bloom enters the battlefield with X charge counters on it. Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn. At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
Swirling Spriggan 2GGCreature — Goblin Shaman {G/U}{G/U}: Target creature you control becomes the color or colors of your choice until end of turn. 3/3
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