Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Norn's Disassembly

W · Enchantment

{1}{W}, Sacrifice a historic permanent: Seek a historic card.

Similar cards

Color identity:
NameManaTypeText
Elder Spawn 4UUUCreature — Spawn At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures. 6/6
Moggcatcher 2RRCreature — Human Mercenary {3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle. 2/2
Isshin, Two Heavens as One RWBLegendary Creature — Human Samurai If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 3/4
Stet, Draconic Proofreader 4RRLegendary Creature — Dragon Bureaucrat Flying Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card. {W}: Delete the first letter of target permanent or player's name until end of turn. 4/4
Rayne, Academy Chancellor 2ULegendary Creature — Human Wizard Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. 1/1
Awakened Awareness XUUEnchantment — Aura Enchant artifact or creature When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent. As long as enchanted permanent is a creature, it has base power and toughness 1/1.
Kami of Whispered Hopes 2GCreature — Spirit If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. {T}: Add X mana of any one color, where X is Kami of Whispered Hopes's power. 1/1
Ormendahl, the Corrupter Legendary Creature — Demon Flying, trample, lifelink Sacrifice another creature: Draw a card. 6/6
Mystery Key 1UArtifact — Equipment When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Terror Tide 2BBSorcery Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
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