Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Northern Paladin

2WW · Creature — Human Knight

{W}{W}, {T}: Destroy target black permanent. 3/3

Similar cards

Color identity:
NameManaTypeText
Glare of Heresy 1WSorcery Exile target white permanent.
Blow Your House Down 2RSorcery Up to three target creatures can't block this turn. Destroy any of them that are Walls.
Alchemist's Retrieval UInstant Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand.
Do or Die 1BSorcery Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Jorn, God of Winter 2GLegendary Snow Creature — God Whenever Jorn attacks, untap each snow permanent you control. 3/3
Endless Ranks of the Dead 2BBEnchantment At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Parhelion Patrol 3WCreature — Human Knight Flying, vigilance Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 2/3
Get Your Head in the Game 2WEnchantment Flash When Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
Guard Dogs 3WCreature — Dog {2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent. 2/2
Certain Death 5BSorcery Destroy target creature. Its controller loses 2 life and you gain 2 life.
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