M:tG card similarity search
3G · Creature — Elf Archer
Reach (This creature can block creatures with flying.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Priests of Norn | 2W | Creature — Phyrexian Cleric | Vigilance Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 1/4 |
Grunn, the Lonely King | 4GG | Legendary Creature — Ape Warrior | Kicker {3} (You may pay an additional {3} as you cast this spell.) If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn. 5/5 |
Solemn Recruit | 1WW | Creature — Dwarf Warrior | Double strike Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. 2/2 |
Zendikar Farguide | 4G | Creature — Elemental | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 3/3 |
Incubation Druid | 1G | Creature — Elf Druid | {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 0/2 |
Avalanche Tusker | 2GUR | Creature — Elephant Warrior | Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able. 6/4 |
Legion Angel | 2WW | Creature — Angel Warrior | Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. 4/3 |
Shaman of the Pack | 1BG | Creature — Elf Shaman | When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control. 3/2 |
Warg Rider | 4B | Creature — Orc Warrior | Menace Other Orcs and Goblins you control have menace. At the beginning of combat on your turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 4/3 |
Pollenbright Wings | 4GW | Enchantment — Aura | Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens. |