M:tG card similarity search
2G · Creature — Elf Warrior
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Boreal Centaur | 1G | Snow Creature — Centaur Warrior | {S}: Boreal Centaur gets +1/+1 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.) 2/2 |
Declare Dominance | 3GG | Sorcery | Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so. |
Daru Spiritualist | 1W | Creature — Human Cleric | Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn. 1/1 |
Grisly Survivor | 2B | Creature — Minotaur Warrior | Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn. 2/3 |
Drelnoch | 4U | Creature — Yeti Mutant | Whenever Drelnoch becomes blocked, you may draw two cards. 3/3 |
Sacred Prey | G | Creature — Horse | Whenever Sacred Prey becomes blocked, you gain 1 life. 1/1 |
Battlewand Oak | 2G | Creature — Treefolk Warrior | Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. 1/3 |
Wake Thrasher | 2U | Creature — Merfolk Soldier | Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. 1/1 |
Asari Captain | 3RW | Creature — Human Samurai | Haste Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control. 4/3 |
Deepwood Tantiv | 4G | Creature — Beast | Whenever Deepwood Tantiv becomes blocked, you gain 2 life. 2/4 |