M:tG card similarity search
B · Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Name | Mana | Type | Text |
---|---|---|---|
Rush of Vitality | 1B | Instant | Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.") |
Storm God's Oracle | 1UR | Enchantment Creature — Human Shaman | {1}: Storm God's Oracle gets +1/-1 until end of turn. When Storm God's Oracle dies, it deals 3 damage to any target. 1/3 |
Bishop of Wings | WW | Creature — Human Cleric | Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying. 1/4 |
Sylvan Hierophant | 1G | Creature — Human Cleric | When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand. 1/2 |
Goldmaw Champion | 2W | Creature — Dwarf Warrior | Boast — {1}{W}: Tap target creature. (Activate only if this creature attacked this turn and only once each turn.) 2/3 |
Lavamancer's Skill | 1R | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature." As long as enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature." |
Selfless Spirit | 1W | Creature — Spirit Cleric | Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. 2/1 |
Hardy Outlander | 1G | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power." |
Marshaling Cry | 1WW | Sorcery | Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Phenax, God of Deception | 3UB | Legendary Enchantment Creature — God | Indestructible As long as your devotion to blue and black is less than seven, Phenax isn't a creature. Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness." 4/7 |