M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Elder Brain | 5BB | Creature — Horror | Menace Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. 6/6 |
Fortune, Loyal Steed | 2W | Legendary Creature — Beast Mount | When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 2/4 |
Taken by Nightmares | 2BB | Instant | Exile target creature. If you control an enchantment, scry 2. |
Bioplasm | 3GG | Creature — Ooze | Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. 4/4 |
Grappling Hook | 4 | Artifact — Equipment | Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4} |
Choking Restraints | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. {3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature. |
Toluz, Clever Conductor | W/UUU/B | Legendary Creature — Human Rogue | When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, exile them from your graveyard. When Toluz dies, put the cards exiled with it into their owner's hand. 3/1 |
Guise of Fire | R | Enchantment — Aura | Enchant creature Enchanted creature gets +1/-1 and attacks each combat if able. |
Prahv | Plane — Ravnica | If you cast a spell this turn, you can't attack with creatures. If you attacked with creatures this turn, you can't cast spells. Whenever chaos ensues, you gain life equal to the number of cards in your hand. | |
Ugin's Labyrinth | Land | Imprint — When Ugin's Labyrinth enters the battlefield, you may exile a colorless card with mana value 7 or greater from your hand. {T}: Add {C}. If a card is exiled with Ugin's Labyrinth, add {C}{C} instead. {T}: Return the exiled card to its owner's hand. |