Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nothic

4B · Creature — Horror

Weird Insight — When Nothic dies, roll a d20. 1—9 | You draw a card and you lose 1 life. 10—19 | You draw two cards and you lose 2 life. 20 | You draw seven cards and you lose 7 life. 4/3

Similar cards

Color identity:
NameManaTypeText
Faerie Bladecrafter 2BCreature — Faerie Rogue Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. 2/2
Shadrix Silverquill 3WBLegendary Creature — Elder Dragon Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control. 2/5
Wedding Crasher Creature — Werewolf Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5
Archangel's Light 7WSorcery You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
Everybody Lives! 1WInstant All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
Rest for the Weary 1WInstant Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Market 2USorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards.
Honden of Cleansing Fire 3WLegendary Enchantment — Shrine At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Oracle of the Alpha 2UCreature — Bird Wizard Flying When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle. Whenever Oracle of the Alpha attacks, scry 1. 2/3
Silversmote Ghoul 2BCreature — Zombie Vampire At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped. {1}{B}, Sacrifice Silversmote Ghoul: Draw a card. 3/1
Page 207