Card Codex

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17 May 2024: Card library updated.

Notorious Sliver War

· Stickers

{TK}{TK} — {5}: Creatures you control get +1/+1 until end of turn. {TK}{TK}{TK} — Protection from creatures with two or more creature types {TK}{TK} — 3/3 {TK}{TK}{TK}{TK}{TK} — 9/6

Similar cards

Color identity:
NameManaTypeText
Discordant Piper 1BCreature — Zombie Satyr When Discordant Piper dies, create a 0/1 white Goat creature token. 2/1
Hero's Heirloom 2Artifact — Equipment Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip {2}
Dark Dabbling 2BInstant Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Infestation Expert 4GCreature — Human Werewolf Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/4
Gleeful Demolition RSorcery Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
Iona's Blessing 3WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
Eye of Malcator 2UArtifact When Eye of Malcator enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever another artifact enters the battlefield under your control, Eye of Malcator becomes a 4/4 Phyrexian Eye artifact creature until end of turn.
Aquitect's Will UTribal Sorcery — Merfolk Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Vivien's Stampede 4GGSorcery Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
Path of Bravery 2WEnchantment As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1. Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.
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