Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nova Chaser

3R · Creature — Elemental Warrior

Trample Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) 10/2

Similar cards

Color identity:
NameManaTypeText
Carnassid 4GGCreature — Beast Trample {1}{G}: Regenerate Carnassid. 5/4
Sunrise Sovereign 5RCreature — Giant Warrior Other Giant creatures you control get +2/+2 and have trample. 5/5
Old-Growth Troll GGGCreature — Troll Warrior Trample When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'" 4/4
Tel-Jilad Exile 3GCreature — Troll Warrior {1}{G}: Regenerate Tel-Jilad Exile. 2/3
Ogre Sentry 1RCreature — Ogre Warrior Defender 3/3
Bloodcrusher of Khorne 3RCreature — Demon Knight Trample Devastating Charge — Other creatures you control have trample. 3/3
Relentless Hunter 1RGCreature — Human Warrior {1}{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of turn. 3/3
Carnage Wurm 6GCreature — Wurm Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6
Wilson, Majestic Bear 1GGLegendary Creature — Bear Warrior Reach, trample Ward {2} {1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward {2}. Activate only as a sorcery. 5/5
Cragsmasher Yeti 4RRCreature — Yeti Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Trample 4/2
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