M:tG card similarity search
4 · Artifact
{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
Name | Mana | Type | Text |
---|---|---|---|
Thundermaw Hellkite | 3RR | Creature — Dragon | Flying Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures. 5/5 |
Sylvan Awakening | 2G | Sorcery | Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands. |
Ubul Sar Gatekeepers | 3B | Creature — Zombie Soldier | When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. 2/4 |
Sauron, the Necromancer | 3BB | Legendary Creature — Avatar Horror | Menace Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer. 4/4 |
Planebound Accomplice | 2R | Creature — Human Wizard | {R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step. 1/3 |
Sudden Shock | 1R | Instant | Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to any target. |
Irencrag Pyromancer | 2R | Creature — Human Wizard | Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target. 0/4 |
Targeting Rocket | Artifact — Contraption | Whenever you crank Targeting Rocket, target creature blocks this turn if able. | |
Trapeze Artist | W | Creature — Human Performer | Flying Trapeze Artist enters the battlefield by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand. 2/1 |
Clergy of the Holy Nimbus | W | Creature — Human Cleric | If Clergy of the Holy Nimbus would be destroyed, regenerate it. {1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 1/1 |