Card Codex

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17 May 2024: Card library updated.

Nova Pentacle

4 · Artifact

{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.

Similar cards

Color identity:
NameManaTypeText
Blade Juggler 4BCreature — Human Rogue Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. 3/2
Blatant Thievery 4UUUSorcery For each opponent, gain control of target permanent that player controls.
Bombardment RSorcery Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."
Vengeful Ancestor 2RRCreature — Spirit Dragon Flying Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller. 3/4
Territorial Allosaurus 2GGCreature — Dinosaur Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature. 5/5
Swirling Sandstorm 3RSorcery Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
Succumb to the Cold 2UInstant Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Blisterstick Shaman 2RCreature — Goblin Shaman When Blisterstick Shaman enters the battlefield, it deals 1 damage to any target. 2/1
Nebelgast Intruder 2UCreature — Spirit Flash Flying When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn. 2/1
Sejiri Steppe Land Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. {T}: Add {W}.
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