Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nova Pentacle

4 · Artifact

{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.

Similar cards

Color identity:
NameManaTypeText
Tribal Unity X2GInstant Creatures of the creature type of your choice get +X/+X until end of turn.
Flame-Kin War Scout 3RCreature — Elemental Scout When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. 2/4
Curse of Death's Hold 3BBEnchantment — Aura Curse Enchant player Creatures enchanted player controls get -1/-1.
Death or Glory 4WSorcery Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
Ral Zarek 2URLegendary Planeswalker — Ral [+1]: Tap target permanent, then untap another target permanent. [−2]: Ral Zarek deals 3 damage to any target. [−7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads. Loyalty 4
Really Epic Punch 1GSorcery Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
Rumbling Slum 1RGGCreature — Elemental At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player. 5/5
Wasteland Strangler 2BCreature — Eldrazi Processor Devoid (This card has no color.) When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn. 3/2
Kjeldoran Guard 1WCreature — Human Soldier {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands. 1/1
Bonds of Mortality 1GEnchantment When Bonds of Mortality enters the battlefield, draw a card. {G}: Creatures your opponents control lose hexproof and indestructible until end of turn.
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