Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Noxious Groodion

2B · Creature — Beast

Deathtouch 2/2

Similar cards

Color identity:
NameManaTypeText
Arlinn, Voice of the Pack 4GGLegendary Planeswalker — Arlinn Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additional +1/+1 counter on it. [−2]: Create a 2/2 green Wolf creature token. Loyalty 7
Worm Harvest 2B/GB/GB/GSorcery Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Kelsinko Ranger WCreature — Human Ranger {1}{W}: Target green creature gains first strike until end of turn. 1/1
Lazotep Reaver 1BCreature — Zombie Beast When Lazotep Reaver enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 1/2
Feral Ridgewolf 2RCreature — Wolf Trample {1}{R}: Feral Ridgewolf gets +2/+0 until end of turn. 1/2
Seraph of the Scales 2WBCreature — Angel Flying {W}: Seraph of the Scales gains vigilance until end of turn. {B}: Seraph of the Scales gains deathtouch until end of turn. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 4/3
Rith, the Awakener 3RGWLegendary Creature — Dragon Flying Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color. 6/6
Maze Abomination 5BCreature — Elemental Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch. 4/5
Hunt the Hunter GSorcery Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
Dregscape Zombie 1BCreature — Zombie Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/1
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