Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Noxious Groodion

2B · Creature — Beast

Deathtouch 2/2

Similar cards

Color identity:
NameManaTypeText
A-Hobbling Zombie 1BCreature — Zombie Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 2/2
Weldfast Monitor 3Artifact Creature — Lizard {R}: Weldfast Monitor gains menace until end of turn. 3/2
Built to Smash RInstant Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
Elven Bow GArtifact — Equipment When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip {3}
Kessig Cagebreakers 4GCreature — Human Rogue Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard. 3/4
Fractal Harness X2GArtifact — Equipment When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip {2}
Nature's Way 1GSorcery Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Lathril, Blade of the Elves 2BGLegendary Creature — Elf Noble Menace Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens. {T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life. 2/3
Returned Centaur 3BCreature — Zombie Centaur When Returned Centaur enters the battlefield, target player mills four cards. 2/4
Vessel of the All-Consuming Enchantment Creature — Ogre Shaman Trample Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it. Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game. 3/3
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