Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Noxious Vapors

1BB · Sorcery

Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.

Similar cards

Color identity:
NameManaTypeText
Seasonal Ritual GSorcery — Adventure Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
Nezumi Bone-Reader 1BCreature — Rat Shaman {B}, Sacrifice a creature: Target player discards a card. Activate only as a sorcery. 1/1
Rootcoil Creeper GUCreature — Plant Horror {T}: Add one mana of any color. {T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard. {G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand. 2/2
Utopia Tree 1GCreature — Plant {T}: Add one mana of any color. 0/2
Alloy Myr 3Artifact Creature — Myr {T}: Add one mana of any color. 2/2
Torment of Hailfire XBBSorcery Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
Clam Session 1UUCreature — Clamfolk As Clam Session enters the battlefield, choose a word. At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song. 2/5
Virtus's Maneuver 2BSorcery For each player, choose friend or foe. Each friend returns a creature card from their graveyard to their hand. Each foe sacrifices a creature they control.
Grasp of Fate 1WWEnchantment When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
Akroma's Will 3WInstant Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
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