M:tG card similarity search
3WU · Legendary Creature — Merfolk Ally
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Impatient Iguana | 1R | Creature — Lizard Wizard | If Impatient Iguana is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. Haste 2/1 |
| Component Collector | 2U | Creature — Homunculus | If it's neither day nor night, it becomes day as Component Collector enters the battlefield. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. 1/4 |
| Moss-Pit Skeleton | BG | Creature — Plant Skeleton | Kicker {3} (You may pay an additional {3} as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library. 2/2 |
| Deep Water | UU | Enchantment | {U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type. |
| Canoptek Wraith | 3 | Artifact Creature — Wraith | Wraith Form — Canoptek Wraith can't be blocked. Transdimensional Scout — When Canoptek Wraith deals combat damage to a player, you may pay {3} and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle. 2/1 |
| A-Nael, Avizoa Aeronaut | GU | Legendary Creature — Elf Scout | Flying Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card. 2/2 |
| Calculated Dismissal | 2U | Instant | Counter target spell unless its controller pays {3}. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
| Split Decision | 1U | Instant | Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy. |
| Restless Vinestalk | Land | Restless Vinestalk enters the battlefield tapped. {T}: Add {G} or {U}. {3}{G}{U}: Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land. Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn. | |
| Obsessive Astronomer | 1R | Creature — Human Wizard | If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards. 2/2 |