Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nuclear Fallout

XBB · Sorcery

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

Similar cards

Color identity:
NameManaTypeText
Curse of Death's Hold 3BBEnchantment — Aura Curse Enchant player Creatures enchanted player controls get -1/-1.
Armored Armadillo WCreature — Armadillo Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness. 0/4
Jodah's Avenger 5UCreature — Shapeshifter {0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) 4/4
Ominous Sphinx 3UUCreature — Sphinx Flying Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn. 4/4
Hezrou 5BBCreature — Frog Demon Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn. 6/6
Scent of Nightshade 1BInstant Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Ubul Sar Gatekeepers 3BCreature — Zombie Soldier When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. 2/4
Sewer Plague 2BInstant Target creature an opponent controls perpetually gets -2/-2 and gains "At the beginning of each upkeep, this creature perpetually gets -1/-1."
Specter of Mortality 3BBCreature — Specter Flying When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way. 3/3
Wind Shear 2GInstant Attacking creatures with flying get -2/-2 and lose flying until end of turn.
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