Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nuisance Engine

3 · Artifact

{2}, {T}: Create a 0/1 colorless Pest artifact creature token.

Similar cards

Color identity:
NameManaTypeText
Ranar the Ever-Watchful 2WULegendary Creature — Spirit Warrior Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying. 2/3
Vault 11: Voter's Dilemma 2WBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, you create a 1/1 white Human Soldier creature token. II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
Commanding Presence 3WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."
Vito, Fanatic of Aclazotz 2WBLegendary Creature — Vampire Demon Flying Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying. 4/4
Rekindling Phoenix 2RRCreature — Phoenix Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn." 4/3
Rukarumel, Biologist WUBRGLegendary Creature — Human Wizard As Rukarumel, Biologist enters the battlefield, choose a creature type. Slivers you control and nontoken creatures you control are the chosen type in addition to their other creature types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 1/1 colorless Sliver creature token. 3/3
Entrapment Maneuver 3WInstant Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Topography Tracker 2GCreature — Merfolk Scout When Topography Tracker enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") If a creature you control would explore, instead it explores, then it explores again. 2/2
Cranial Plating 2Artifact — Equipment Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach Cranial Plating to target creature you control. Equip {1}
Dungeon Master 2WULegendary Planeswalker — Dungeon Master [+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life." [+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card. [−6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.) Loyalty 1d4+1
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