M:tG card similarity search
2 · Artifact — Equipment
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3}
Name | Mana | Type | Text |
---|---|---|---|
Momentum | 2G | Enchantment — Aura | Enchant creature At the beginning of your upkeep, you may put a growth counter on Momentum. Enchanted creature gets +1/+1 for each growth counter on Momentum. |
Agony Warp | UB | Instant | Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn. |
Basilisk Gate | Land — Gate | {T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery. | |
Swaggering Corsair | 2R | Creature — Human Pirate | Raid — Swaggering Corsair enters the battlefield with a +1/+1 counter on it if you attacked this turn. 2/2 |
Skyfire Kirin | 2RR | Legendary Creature — Kirin Spirit | Flying Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn. 3/3 |
Warkite Marauder | 1U | Creature — Human Pirate | Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn. 2/1 |
Prickly Marmoset | 2R | Creature — Monkey | First strike Whenever you cycle a card, Prickly Marmoset gets +2/+0 until end of turn. 2/3 |
Griffin Guide | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying. |
Staff of the Mind Magus | 3 | Artifact | Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life. |
Copperhoof Vorrac | 3GG | Creature — Boar Beast | Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. 2/2 |