Card Codex

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17 May 2024: Card library updated.

Null Chamber

3W · World Enchantment

As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.

Similar cards

Color identity:
NameManaTypeText
Reef Shaman UCreature — Merfolk Shaman {T}: Target land becomes the basic land type of your choice until end of turn. 0/2
Viper's Kiss BEnchantment — Aura Enchant creature Enchanted creature gets -1/-1, and its activated abilities can't be activated.
Tibalt the Chaotic 1RRLegendary Planeswalker — Tibalt [+1]: Cast a copy of one of the following cards chosen at random—Ignorant Bliss, Crack the Earth, Blazing Volley. [−3]: Cast a copy of one of the following cards chosen at random—Seething Song, Dance with Devils, Flamebreak. [−6]: Cast a copy of one of the following cards chosen at random—Hellion Eruption, Insurrection, Warp World. Loyalty 4
Hagra Crocodile 3BCreature — Crocodile Hagra Crocodile can't block. Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. 3/1
Nylea's Presence 1GEnchantment — Aura Enchant land When Nylea's Presence enters the battlefield, draw a card. Enchanted land is every basic land type in addition to its other types.
Spinal Graft 1BEnchantment — Aura Enchant creature Enchanted creature gets +3/+3. When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
Grixis Illusionist UCreature — Human Wizard {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1
Echoing Truth 1UInstant Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Burgeoning GEnchantment Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Open into Wonder XUUSorcery X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
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