M:tG card similarity search
3W · World Enchantment
As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Name | Mana | Type | Text |
---|---|---|---|
Private Eye | 1WU | Creature — Homunculus Detective | Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn. 3/3 |
Serra's Emissary | 4WWW | Creature — Angel | Flying As Serra's Emissary enters the battlefield, choose a card type. You and creatures you control have protection from the chosen card type. 7/7 |
Attempted Murder | XBB | Sorcery | Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow. |
March of Burgeoning Life | XG | Instant | As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle. |
Slippery Scoundrel | 2U | Creature — Human Pirate | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked. 2/2 |
Bounty of the Deep | 2U | Sorcery | If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards. |
Keymaster Rogue | 3U | Creature — Human Rogue | Keymaster Rogue can't be blocked. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. 3/2 |
Phyrexian Bloodstock | 4B | Creature — Phyrexian Zombie | When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. 3/3 |
Last Voyage of the _____ | 3B | Enchantment | When this enchantment enters the battlefield, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it. Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters. When this Aura leaves the battlefield, sacrifice enchanted creature. |
Three Dreams | 4W | Sorcery | Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle. |