M:tG card similarity search
4BB · Enchantment
Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.
Name | Mana | Type | Text |
---|---|---|---|
Rummaging Goblin | 2R | Creature — Goblin Rogue | {T}, Discard a card: Draw a card. 1/1 |
Enduring Renewal | 2WW | Enchantment | Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand. |
Bloodfire Mentor | 2R | Creature — Efreet Shaman | {2}{U}, {T}: Draw a card, then discard a card. 0/5 |
Goblin Picker | 1R | Creature — Goblin | {R}, {T}, Discard a card: Draw a card. 2/2 |
Haggle | R | Instant — Adventure | You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.) |
Psychic Membrane | 2U | Creature — Wall | Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card. 0/3 |
Merchant of the Vale | 2R | Creature — Human Peasant | {2}{R}, Discard a card: Draw a card. 2/3 |
Grim Flowering | 5G | Sorcery | Draw a card for each creature card in your graveyard. |
Twinblade Assassins | 3BG | Creature — Elf Assassin | At the beginning of your end step, if a creature died this turn, draw a card. 5/4 |
Fecundity | 2G | Enchantment | Whenever a creature dies, that creature's controller may draw a card. |