Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Null Profusion

4BB · Enchantment

Skip your draw step. Whenever you play a card, draw a card. Your maximum hand size is two.

Similar cards

Color identity:
NameManaTypeText
Seismic Monstrosaur 4RRCreature — Dinosaur Trample {2}{R}, Sacrifice a land: Draw a card. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) 6/5
Ancient Excavation 2UBInstant Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Latchkey Faerie 3UCreature — Faerie Rogue Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. 3/1
Leadership Vacuum 2UInstant Target player returns each commander they control from the battlefield to the command zone. Draw a card.
Geier Reach Sanitarium Legendary Land {T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
Merchant of Secrets 2UCreature — Human Wizard When Merchant of Secrets enters the battlefield, draw a card. 1/1
Decorated Knight 3UCreature — Human Knight Whenever Decorated Knight attacks, draw a card from your original deck if it's outside the game. 3/3
Shadow Rift UInstant Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
Archmage Ascension 2UEnchantment At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Recurring Insight 4UUSorcery Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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