M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Drought | 2WW | Enchantment | At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs. |
Seeker | 2WW | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures. |
Scragnoth | 4G | Creature — Beast | This spell can't be countered. Protection from blue 3/4 |
Experiment Kraj | 2GGUU | Legendary Creature — Ooze Mutant | Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature. 4/6 |
Fractured Powerstone | 2 | Artifact | {T}: Add {C}. {T}: Roll the planar die. Activate only as a sorcery. |
Coalition Flag | W | Enchantment — Aura | Enchant creature you control Enchanted creature is a Flagbearer. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. |
Phantom Ninja | 1UU | Creature — Illusion Ninja | Phantom Ninja can't be blocked. 2/2 |
Plague Wind | 7BB | Sorcery | Destroy all creatures you don't control. They can't be regenerated. |
Dark Impostor | 2B | Creature — Vampire Assassin | {4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it. 2/2 |
Blood Sun | 2R | Enchantment | When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities. |