M:tG card similarity search
2U · Instant
Return target permanent to its owner's hand. Gotcha — If an opponent says a number, you may say "Gotcha!" When you do, return Number Crunch from your graveyard to your hand.
Name | Mana | Type | Text |
---|---|---|---|
Redeem the Lost | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
Weatherseed Treefolk | 2GGG | Creature — Treefolk | Trample When Weatherseed Treefolk dies, return it to its owner's hand. 5/3 |
Cadaver Imp | 1BB | Creature — Imp | Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. 1/1 |
Repeal | XU | Instant | Return target nonland permanent with mana value X to its owner's hand. Draw a card. |
Hullbreaker Horror | 5UU | Creature — Kraken Horror | Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand. 7/8 |
Clay Revenant | 1 | Artifact Creature — Golem | Clay Revenant enters the battlefield tapped. {2}{B}: Return Clay Revenant from your graveyard to your hand. 1/2 |
Divide by Zero | 2U | Instant | Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Consuming Tide | 2UU | Sorcery | Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. |
Rescuer Sphinx | 2UU | Creature — Sphinx | Flying As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it. 3/2 |
Rob the Hoard | 1W | Sorcery — Adventure | Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) |