M:tG card similarity search
B · Enchantment — Aura
Enchant creature an opponent controls When enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
| Name | Mana | Type | Text |
|---|---|---|---|
| Antique Collector | 1G | Creature — Human Rogue | Antique Collector can't be blocked by creatures with power 2 or less. When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." 2/2 |
| Rottenheart Ghoul | 3B | Creature — Zombie | When Rottenheart Ghoul dies, target player discards a card. 2/4 |
| Éomer of the Riddermark | 4R | Legendary Creature — Human Knight | Haste Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token. 5/4 |
| Chainer's Torment | 3B | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you. |
| Quarrel's End | 2R | Sorcery | As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token. |
| Guardian's Magemark | 2W | Enchantment — Aura | Flash Enchant creature Creatures you control that are enchanted get +1/+1. |
| Song of the Dryads | 2G | Enchantment — Aura | Enchant permanent Enchanted permanent is a colorless Forest land. |
| Assembled Ensemble | 4W | Artifact Creature — Clown Robot Bard | Vigilance Assembled Ensemble's power is equal to the number of Robots you control. Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token. */6 |
| Sphinx of the Chimes | 4UU | Creature — Sphinx | Flying Discard two nonland cards with the same name: Draw four cards. 5/6 |
| Halimar Tidecaller | 2U | Creature — Human Wizard Ally | When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying. 2/3 |