M:tG card similarity search
W · Creature — Faerie Rogue
Flying When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie. 1/1
Name | Mana | Type | Text |
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Corpsejack Menace | 2BG | Creature — Fungus | If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead. 4/4 |
Sun Clasp | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand. |
Garna, the Bloodflame | 3BR | Legendary Creature — Human Warrior | Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste. 3/3 |
Boing! | 1U | Instant | Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result. |
Sengir Bats | 1BB | Creature — Bat | Flying Whenever a creature dealt damage by Sengir Bats this turn dies, put a +1/+1 counter on Sengir Bats. 1/2 |
Knights of Dol Amroth | 3U | Creature — Human Knight | Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth. 3/3 |
Historian's Wisdom | 2G | Enchantment — Aura | Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1. |
Edgar, Charmed Groom | 2WB | Legendary Creature — Vampire Noble | Other Vampires you control get +1/+1. When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control. 4/4 |
Elrond of the White Council | 3GU | Legendary Creature — Elf Noble | Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control. 3/3 |
Voracious Hydra | XGG | Creature — Hydra | Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one — • Double the number of +1/+1 counters on Voracious Hydra. • Voracious Hydra fights target creature you don't control. 0/1 |