M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.
Name | Mana | Type | Text |
---|---|---|---|
Hypnotic Siren | U | Enchantment Creature — Siren | Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying You control enchanted creature. Enchanted creature gets +1/+1 and has flying. 1/1 |
Emeria's Call | 4WWW | Sorcery | Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn. |
Teetering Peaks | Land | Teetering Peaks enters the battlefield tapped. When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. {T}: Add {R}. | |
Turntimber Grove | Land | Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. {T}: Add {G}. | |
Increasing Devotion | 3WW | Sorcery | Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Discordant Piper | 1B | Creature — Zombie Satyr | When Discordant Piper dies, create a 0/1 white Goat creature token. 2/1 |
Kinsbaile Borderguard | 1WW | Creature — Kithkin Soldier | Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it. 1/1 |
Ambuscade Shaman | 2B | Creature — Orc Shaman | Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2 |
Spirit Away | 5UU | Enchantment — Aura | Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying. |
Valor's Reach Tag Team | Sorcery | Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature." |