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17 May 2024: Card library updated.

Nykthos Paragon

4WW · Enchantment Creature — Human Soldier

Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn. 4/6

Similar cards

Color identity:
NameManaTypeText
Landbind Ritual 3WWSorcery You gain 2 life for each Plains you control.
General Kudro of Drannith 1WBLegendary Creature — Human Soldier Other Humans you control get +1/+1. Whenever General Kudro of Drannith or another Human enters the battlefield under your control, exile target card from an opponent's graveyard. {2}, Sacrifice two Humans: Destroy target creature with power 4 or greater. 3/3
Koth's Courier 1RRCreature — Human Rogue Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3
Spidersilk Armor 2GEnchantment Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Numa, Joraga Chieftain 2GLegendary Creature — Elf Warrior At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.) 2/2
Herald of Secret Streams 3UCreature — Merfolk Warrior Creatures you control with +1/+1 counters on them can't be blocked. 2/3
Urza's Chalice 1Artifact Whenever a player casts an artifact spell, you may pay {1}. If you do, you gain 1 life.
Happily Ever After 2WEnchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Souls of the Faultless WBBCreature — Spirit Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life. 0/4
Knight of Old Benalia 3WWCreature — Human Knight Suspend 5—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn. 3/3
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