Card Codex

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17 May 2024: Card library updated.

Nykthos Paragon

4WW · Enchantment Creature — Human Soldier

Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn. 4/6

Similar cards

Color identity:
NameManaTypeText
Unbreakable Formation 2WInstant Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Ninth Bridge Patrol 1WCreature — Dwarf Soldier Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol. 1/1
Increasing Savagery 2GGSorcery Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Juniper Order Ranger 3GWCreature — Human Knight Ranger Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. 2/4
Knucklebone Witch BCreature — Goblin Shaman Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch. 1/1
Venerable Knight WCreature — Human Knight When Venerable Knight dies, put a +1/+1 counter on target Knight you control. 2/1
Syndicate Trafficker 1BCreature — Aetherborn Rogue {1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn. 3/1
Celestial Ancient 3WWCreature — Elemental Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control. 3/3
Mer-Ek Nightblade 3BCreature — Orc Assassin Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch. 2/3
Eutropia the Twice-Favored 1GULegendary Creature — Human Wizard Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. 2/2
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