Card Codex

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17 May 2024: Card library updated.

Nykthos Paragon

4WW · Enchantment Creature — Human Soldier

Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn. 4/6

Similar cards

Color identity:
NameManaTypeText
Bearer of Memory 2GEnchantment Creature — Human Monk {5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn. 3/2
Boomer Scrapper 1BRCreature — Human Soldier Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper. 1/1
Guul Draz Mucklord 2BCreature — Crocodile When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. 2/3
Novijen, Heart of Progress Land {T}: Add {C}. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn.
Omarthis, Ghostfire Initiate XXLegendary Creature — Spirit Naga Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it. 0/0
Forgotten Ancient 3GCreature — Elemental Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. 0/3
Battlewise Hoplite WUCreature — Human Soldier Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 2/2
Sheltering Word 1GInstant Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Zabaz, the Glimmerwasp 1Legendary Artifact Creature — Insect Modular 1 If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead. {R}: Destroy target artifact you control. {W}: Zabaz, the Glimmerwasp gains flying until end of turn. 0/0
Stromkirk Mentor 3BCreature — Vampire Soldier When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control. 4/2
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