M:tG card similarity search
6G · Enchantment Creature — Giant
Constellation — Whenever Nylea's Colossus or another enchantment enters the battlefield under your control, double target creature's power and toughness until end of turn. 6/6
Name | Mana | Type | Text |
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Savage Swipe | G | Sorcery | Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Hagra Crocodile | 3B | Creature — Crocodile | Hagra Crocodile can't block. Landfall — Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. 3/1 |
Cruel Somnophage | 1B | Creature — Nightmare | Cruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards. */* |
Greenhilt Trainee | 3G | Creature — Elf Warrior | {T}: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater. 2/3 |
Dakkon Blackblade | 2WUUB | Legendary Creature — Human Warrior | Dakkon Blackblade's power and toughness are each equal to the number of lands you control. */* |
Fearless Fledgling | 1W | Creature — Griffin | Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn. 1/1 |
Boneyard Mycodrax | 2B | Creature — Fungus | Boneyard Mycodrax's power and toughness are each equal to the number of other creature cards in your graveyard. Scavenge {4}{B} ({4}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.) */* |
Wandering Fumarole | Land | Wandering Fumarole enters the battlefield tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land. | |
Redtooth Genealogist | 2G | Creature — Elf Advisor | When Redtooth Genealogist enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) 2/3 |
Carry Away | UU | Enchantment — Aura | Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment. |