Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nylea's Forerunner

4G · Enchantment Creature — Beast

Trample Other creatures you control have trample. 5/3

Similar cards

Color identity:
NameManaTypeText
Maned Serval 1WCreature — Cat Vigilance 1/4
Charging Troll 2GWCreature — Troll Vigilance {G}: Regenerate Charging Troll. 3/3
Combat Professor 3WCreature — Bird Cleric Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. 2/3
Everglove Courier 2GCreature — Elf You may choose not to untap Everglove Courier during your untap step. {2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped. 2/1
Glory of Warfare 2RWEnchantment As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.
Book of Mazarbul 2REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn.
Paragon of Fierce Defiance 3RCreature — Human Warrior Other red creatures you control get +1/+1. {R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/2
Juvenile Gloomwidow GGCreature — Spider Reach (This creature can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.) 1/3
Guardian of Faith 1WWCreature — Spirit Knight Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2
Bellowing Aegisaur 5WCreature — Dinosaur Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control. 3/5
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