M:tG card similarity search
XGG · Sorcery
Choose one — • Search your library for up to X land cards, reveal them, put them into your hand, then shuffle. • Nylea's Intervention deals twice X damage to each creature with flying.
Name | Mana | Type | Text |
---|---|---|---|
Rofellos's Gift | G | Sorcery | Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way. |
Arena Rector | 3W | Creature — Human Cleric | When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle. 1/2 |
Dying Wish | 1B | Enchantment — Aura | Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power. |
Sudden Demise | XR | Sorcery | Choose a color. Sudden Demise deals X damage to each creature of the chosen color. |
Bifurcate | 3G | Sorcery | Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle. |
Cataclysmic Prospecting | XRR | Sorcery | Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token. |
Stormchaser Chimera | 2UR | Creature — Chimera | Flying {2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 2/3 |
Coral Colony | 1U | Creature — Wall | Defender {1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.) 1/4 |
Collectigull | 2W | Creature — Bird | Flying, protection from common Whenever Collectigull attacks, reveal the top card of your library. If it's a Booster Fun card, you may put it into your hand. 1/1 |
Timetwister | 2U | Sorcery | Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.) |