Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nyx

· Plane — Theros

Nontoken creatures are enchantments in addition to their other types. Constellation — Whenever an enchantment enters the battlefield under your control, you gain 1 life. Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color.

Similar cards

Color identity:
NameManaTypeText
Wild Mongrel 1GCreature — Dog Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. 2/2
Vraska's Contempt 2BBInstant Exile target creature or planeswalker. You gain 2 life.
Reins of the Vinesteed 3GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
A-Circuit Mender 3Artifact Creature — Insect When Circuit Mender enters the battlefield, you gain 3 life. When Circuit Mender leaves the battlefield, draw a card. 2/3
Oreskos Sun Guide 1WCreature — Cat Monk Inspired — Whenever Oreskos Sun Guide becomes untapped, you gain 2 life. 2/2
Hivestone 2Artifact Creatures you control are Slivers in addition to their other creature types.
Arborback Stomper 3GGCreature — Beast Trample When Arborback Stomper enters the battlefield, you gain 5 life. 5/4
Colossification 5GGEnchantment — Aura Enchant creature When Colossification enters the battlefield, tap enchanted creature. Enchanted creature gets +20/+20.
Viconia, Disciple of Arcana 1UBLegendary Creature — Elf Cleric When this creature specializes, choose up to one target creature card and up to one target instant or sorcery card from among cards exiled with this creature. Conjure a duplicate of each of those cards into your hand. The duplicates perpetually gain "You may spend mana as though it were mana of any color to cast this spell." {1}: Exile target card from a graveyard. 3/4
False Cure BBInstant Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
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