Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Nyx

· Plane — Theros

Nontoken creatures are enchantments in addition to their other types. Constellation — Whenever an enchantment enters the battlefield under your control, you gain 1 life. Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color.

Similar cards

Color identity:
NameManaTypeText
Inga and Esika 2GULegendary Creature — Human God Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card. 4/4
Barrin's Unmaking 1UInstant Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
A-Find the Path 2GEnchantment — Aura Enchant land When Find the Path enters the battlefield, venture into the dungeon. Enchanted land has "{T}: Add two mana of any one color."
Razor Barrier 1WInstant Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Healer of the Pride 3WCreature — Cat Cleric Whenever another creature enters the battlefield under your control, you gain 2 life. 2/3
Doubling Cube 2Artifact {3}, {T}: Double the amount of each type of unspent mana you have.
Captivating Cave Land — Cave {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Cave of Temptation Land {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Nikya of the Old Ways 3RGLegendary Creature — Centaur Druid You can't cast noncreature spells. Whenever you tap a land for mana, add one mana of any type that land produced. 5/5
Scrying Glass 2Artifact {3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
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