M:tG card similarity search
2G · Enchantment Creature — Centaur Shaman
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. 2/3
Name | Mana | Type | Text |
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Gliding Licid | 2U | Creature — Licid | {U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Enchanted creature has flying. 2/2 |
Empyrial Armor | 1WW | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each card in your hand. |
Paragon of Eternal Wilds | 3G | Creature — Human Druid | Other green creatures you control get +1/+1. {G}, {T}: Another target green creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 2/2 |
For the Emperor! | 3W | Sorcery | Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn. |
Gleam of Authority | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) |
Demonic Vigor | B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand. |
Squee's Embrace | RW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand. |
Eidolon of Inspiration | 1WW | Enchantment Creature — Spirit | At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. 2/2 |
Fealty to the Realm | 4U | Enchantment — Aura | Enchant creature When Fealty to the Realm enters the battlefield, you become the monarch. The monarch controls enchanted creature. Enchanted creature attacks each combat if able and can't attack you. |
Flamespeaker's Will | R | Enchantment — Aura | Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact. |