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17 May 2024: Card library updated.

Nyx Infusion

2B · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.

Similar cards

Color identity:
NameManaTypeText
Rabid Rats 1BCreature — Rat {T}: Target blocking creature gets -1/-1 until end of turn. 1/1
Peppersmoke BTribal Instant — Faerie Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.
Earth Surge 3GEnchantment Each land gets +2/+2 as long as it's a creature.
Strong Back 2GEnchantment — Aura Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Saving Grace 1WEnchantment — Aura Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
Dusk Charger 3BCreature — Horse Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. 3/3
Gauntlets of Light 2WEnchantment — Aura Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Enchanted creature has "{2}{W}: Untap this creature."
Carry Away UUEnchantment — Aura Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment.
Guildscorn Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from multicolored.
Fraternal Exaltation UUUUSorcery Sneak into your parents' closet to get a deck. Your new brother is joining the game.
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