M:tG card similarity search
2B · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.
Name | Mana | Type | Text |
---|---|---|---|
Rabid Rats | 1B | Creature — Rat | {T}: Target blocking creature gets -1/-1 until end of turn. 1/1 |
Peppersmoke | B | Tribal Instant — Faerie | Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. |
Earth Surge | 3G | Enchantment | Each land gets +2/+2 as long as it's a creature. |
Strong Back | 2G | Enchantment — Aura | Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. |
Saving Grace | 1W | Enchantment — Aura | Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3. |
Dusk Charger | 3B | Creature — Horse | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. 3/3 |
Gauntlets of Light | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power. Enchanted creature has "{2}{W}: Untap this creature." |
Carry Away | UU | Enchantment — Aura | Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment. |
Guildscorn Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from multicolored. |
Fraternal Exaltation | UUUU | Sorcery | Sneak into your parents' closet to get a deck. Your new brother is joining the game. |