M:tG card similarity search
4 · Legendary Artifact
Nyx Lotus enters the battlefield tapped. {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Name | Mana | Type | Text |
---|---|---|---|
Ineffable Blessing | 1G | Enchantment | As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.) |
Sanctum Prelate | 1WW | Creature — Human Cleric | As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast. 2/2 |
Selvala, Heart of the Wilds | 1GG | Legendary Creature — Elf Scout | Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control. 2/3 |
Piranha Marsh | Land | Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. {T}: Add {B}. | |
Mana Abundance | 2R | World Enchantment | If a player would add mana, instead all players add that mana. |
Nyxathid | 1BB | Creature — Elemental | As Nyxathid enters the battlefield, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand. 7/7 |
Network Disruptor | U | Artifact Creature — Moonfolk Rogue | Flying When Network Disruptor enters the battlefield, tap target permanent. 1/1 |
Etched Champion | 3 | Artifact Creature — Soldier | Metalcraft — Etched Champion has protection from all colors as long as you control three or more artifacts. 2/2 |
Castle Locthwain | Land | Castle Locthwain enters the battlefield tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand. | |
Rainbow Knights | WW | Summon Knights | When Rainbow Knights comes into play, it gains protection from a random color permanently. {1}: First strike until end of turn. {W}{W}: +0/+0, +1/+0 or +2/+0 until end of turn chosen at random. 2/1 |