M:tG card similarity search
10GG · Enchantment Creature — Beast
This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control. Trample {1}{G}, Sacrifice another enchantment: Nyxborn Behemoth gains indestructible until end of turn. 10/10
Name | Mana | Type | Text |
---|---|---|---|
Dragonkin Berserker | 1R | Creature — Human Berserker | First strike Boast abilities you activate cost {1} less to activate for each Dragon you control. Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.) 2/2 |
Cleaver Riot | 4R | Sorcery | Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.) |
Dispeller's Capsule | W | Artifact | {2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. |
Seal of Cleansing | 1W | Enchantment | Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. |
Seal of Primordium | 1G | Enchantment | Sacrifice Seal of Primordium: Destroy target artifact or enchantment. |
Mantle of Leadership | 1W | Enchantment — Aura | Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn. |
Angel of Eternal Dawn | 2W | Creature — Angel | Flying When Angel of Eternal Dawn enters the battlefield, it becomes day. It can't become night. Your opponents can't cast spells with mana value greater than the number of turns they have begun. 2/4 |
Blood Lust | 1R | Instant | If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1. |
Kyodai, Soul of Kamigawa | 3W | Legendary Creature — Dragon Spirit | Flash Flying When Kyodai, Soul of Kamigawa enters the battlefield, another target permanent gains indestructible for as long as you control Kyodai. {W}{U}{B}{R}{G}: Kyodai gets +5/+5 until end of turn. 3/3 |
Gate Hound | 2W | Creature — Dog | Creatures you control have vigilance as long as Gate Hound is enchanted. 1/1 |