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17 May 2024: Card library updated.

Nyxborn Eidolon

1B · Enchantment Creature — Spirit

Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +2/+1. 2/1

Similar cards

Color identity:
NameManaTypeText
Call of the Full Moon 1REnchantment — Aura Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.
A-Public Enemy 2UEnchantment — Aura Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw two cards.
Midnight Covenant 1BEnchantment — Aura Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
Heroic Defiance 1WEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
Crystallization G/UWEnchantment — Aura Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.
Rune of Might 1GEnchantment — Aura Rune Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Accorder's Shield 0Artifact — Equipment Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Cathar's Shield 0Artifact — Equipment Equipped creature gets +0/+3 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Kor Halberd WArtifact — Equipment Equipped creature gets +1/+1 and has vigilance. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Red Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.
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