M:tG card similarity search
2G · Creature — Elf
As long as it's not your turn, tapped creatures you control have hexproof. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Mirror Image | 2U | Creature — Shapeshifter | You may have Mirror Image enter the battlefield as a copy of a creature you control. 0/0 |
Prosperity Tycoon | 3W | Creature — Human Noble | When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) 4/2 |
Canyon Jerboa | 2W | Creature — Mouse | Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 1/2 |
Grasp of the Hieromancer | 1W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls." |
A-Hagra Constrictor | 1B | Creature — Snake | Hagra Constrictor enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has menace. (A creature with menace can't be blocked except by two or more creatures.) 0/0 |
Storm Cauldron | 5 | Artifact | Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand. |
Rhox Pummeler | 5G | Creature — Rhino Soldier | Rhox Pummeler enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Rhox Pummeler has trample as long as it has a shield counter on it. 6/3 |
Steel Overseer | 2 | Artifact Creature — Construct | {T}: Put a +1/+1 counter on each artifact creature you control. 1/1 |
Marsh Threader | 1W | Creature — Kor Scout | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1 |
Tales of Master Seshiro | 4G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control. |