Card Codex

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17 May 2024: Card library updated.

Oakgnarl Warrior

5GG · Creature — Treefolk Warrior

Vigilance, trample 5/7

Similar cards

Color identity:
NameManaTypeText
A-Goma Fada Vanguard 1RCreature — Human Warrior Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors and Equipment you control can't block this turn. 2/2
Hazezon, Shaper of Sand RGWLegendary Creature — Human Warrior Desertwalk (This creature can't be blocked as long as defending player controls a Desert.) You may play Desert lands from your graveyard. Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens. 3/3
Great Hall of Starnheim Land Great Hall of Starnheim enters the battlefield tapped. {T}: Add {B}. {W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
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Primal Huntbeast 3GCreature — Beast Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/3
Slippery Bogle G/UCreature — Beast Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1/1
Skyscythe Engulfer 5GCreature — Phyrexian Beast Reach, trample Skyscythe Engulfer can't be blocked by creatures with flying. 6/5
Gorm the Great 3GLegendary Creature — Giant Warrior Partner with Virtus the Veiled (When this creature enters the battlefield, target player may put Virtus into their hand from their library, then shuffle.) Vigilance Gorm the Great must be blocked if able, and Gorm must be blocked by two or more creatures if able. 2/7
Gruff Triplets 3GGGCreature — Satyr Warrior Trample When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it. When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets. 3/3
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