Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Oakhame Adversary

3G · Creature — Elf Warrior

This spell costs {2} less to cast if an opponent controls a green permanent. Deathtouch Whenever Oakhame Adversary deals combat damage to a player, draw a card. 2/3

Similar cards

Color identity:
NameManaTypeText
Insight 2UEnchantment Whenever an opponent casts a green spell, you draw a card.
Volcanic Salvo 10RRSorcery This spell costs {X} less to cast, where X is the total power of creatures you control. Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
Rarity 1WULegendary Creature — Unicorn Rare and mythic rare spells you cast cost {1} less to cast. {1}, {T}, Reveal a My Little Pony® toy you own: Until end of turn, another target creature gains protection from each color in that toy's coat, mane, and outfit. 2/2
Cunning Giant 5RCreature — Giant If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. 4/4
Underworld Dreams BBBEnchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Drag to the Underworld 2BBInstant This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Destroy target creature.
Fate Unraveler 3BEnchantment Creature — Hag Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player. 3/4
Sphere of Resistance 2Artifact Spells cost {1} more to cast.
Flamewar, Streetwise Operative Legendary Artifact — Vehicle Living metal (As long as it's your turn, this Vehicle is also a creature.) Menace, deathtouch Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar. 2/1
Tovolar, Dire Overlord 1RGLegendary Creature — Human Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound 3/3
Page 49