Card Codex

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17 May 2024: Card library updated.

Oakhame Ranger

G/WG/WG/WG/W · Creature — Elf Knight Ranger

{T}: Creatures you control get +1/+1 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Civic Guildmage WCreature — Human Wizard {G}, {T}: Target creature gets +0/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1
Sunscape Apprentice WCreature — Human Wizard {G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. 1/1
Frostburn Weird U/RU/RCreature — Weird {U/R}: Frostburn Weird gets +1/-1 until end of turn. 1/4
Riding Red Hare 2WSorcery Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.)
Scorchwalker 3RCreature — Elemental Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn. 5/1
Stern Marshal 2WCreature — Human Soldier {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2
Rubblebelt Maaka 3RCreature — Cat Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn. 3/3
Militant Inquisitor 2WCreature — Human Cleric Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3
Thunderfoot Baloth 4GGCreature — Beast Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample. 5/5
Mercadia's Downfall 2RInstant Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
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