M:tG card similarity search
· Land
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sphinx of the Final Word | 5UU | Creature — Sphinx | This spell can't be countered. Flying, hexproof Instant and sorcery spells you control can't be countered. 5/5 |
| Canopy Stalker | 3G | Creature — Cat | Canopy Stalker must be blocked if able. When Canopy Stalker dies, you gain 1 life for each creature that died this turn. 4/2 |
| Bomb Squad | 3R | Creature — Dwarf | {T}: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller. 1/1 |
| Berg Strider | 4U | Snow Creature — Giant Wizard | When Berg Strider enters the battlefield, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step. ({S} is mana from a snow source.) 4/4 |
| Form of the Dinosaur | 4RR | Enchantment | When Form of the Dinosaur enters the battlefield, your life total becomes 15. At the beginning of your upkeep, Form of the Dinosaur deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you. |
| Crackling Spellslinger | 3RR | Creature — Human Wizard | Flash When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) 2/2 |
| Infinite Authority | WWW | Enchantment — Aura | Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature. |
| Part Water | XXU | Sorcery | X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.) |
| Get a Leg Up | G | Instant | Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. |
| Goblin Girder Gang | 3R | Creature — Goblin Employee | Reach Whenever you roll a die, if the result isn't stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat. Goblin Girder Gang gets +1/+0 for each result stored on it. 0/4 |