Card Codex

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17 May 2024: Card library updated.

Oath of Eorl

3RW · Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Human Soldier creature tokens. II — Create two 2/2 red Human Knight creature tokens with trample and haste. III — Put an indestructible counter on up to one target Human. You become the monarch.

Similar cards

Color identity:
NameManaTypeText
Zendikar's Roil 3GGEnchantment Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
Catapult Squad 1WCreature — Human Soldier Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. 2/1
Myr Sire 2Artifact Creature — Phyrexian Myr When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token. 1/1
Dune-Brood Nephilim BRGWCreature — Nephilim Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control. 3/3
Spawning Grounds 6GGEnchantment — Aura Enchant land Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
Josu Vess, Lich Knight 2BBLegendary Creature — Zombie Knight Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace. 4/5
Subterranean Tremors XRSorcery Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
Giant Solifuge 2R/GR/GCreature — Insect ({R/G} can be paid with either {R} or {G}.) Trample; haste; shroud (This creature can't be the target of spells or abilities.) 4/1
Benevolent Offering 3WInstant Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.
Weary Prisoner 3RCreature — Human Werewolf Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/6
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